The most important Rare Egg Machine (REM) roll in your game will be your first. In the early stages of your game, you can only afford to powerlevel one card, and will only have enough team cost for one evolved 6 star+ card. This will be your first roll, so every single guide will emphasize choosing a good first REM card.
How to decide what cards are worth keeping depends on several factors.
Leader skill: Since this card will be your leader for at least your early game, its leader skill is obviously very important. You are looking for leader skills that will help you be able to tackle hard dungeons even when the rest of your team is complete shit; this is accomplished through spiking for ridiculous damage or finding some exploit you help you survive hard bosses.
Active Skill: This isn’t as important as leader skill, since most actives will only be used once or twice tops per dungeon. However, some cards have game changing actives (AALuci) that really boost their viability.
Team Cost: While end game players have no worries about team cost, early on this is a severe limiting factor to your gameplay. You don’t want a rem roll that has a massive leader cost or has a leader skill that encourages subs will high cost, since they won’t be nearly as effective.
Relevance: Perhaps the most important factor if you plan on still playing months from now. Some leaders are incredible early on but will start looking useless within weeks. While relevance shouldn’t decide whether you keep a card, it should decide whether you will spend time to level and pour your + eggs into it. Save your + eggs if your first card has low relevance.
Color: Although the game is pretty balanced between colors, several colors have a distinct advantage, even in early game. Most obvious are the Light and Dark attributes because they will never hit for 50% less damage the way the RGBs do. Out of Red/Green/Blue, red leaders are most preferred early game because they tend to have higher attack stats, making the shitty subs you pick up early on a little more effective.
God Tier
Horus
Relevance: 10
Horus is the dream pull of every beginner. With an easy to activate leader skill that provides a 16x spike, you can cover 80% of the game with just this leader. He is incredibly relevant later on in the games both as a farming and descend leader; his ult evo allow him to attain a 25x spike later on. For a red card he has amazing RCV and is a great sub for several other teams.
Tier 1
Da Qiao & Xiao Qiao (DQXQ)
Relevance: 5
These babies are currently incredibly controversial, loved by her users and scoffed at more “skilled” players. DQXQ is a great leader, even easier to proc than Horus with the same 16x. She even comes with a subtype to output more damage. Her active skill is an orb changing skill, which is generally better than Horus’s active. However, what DQXQ does not have going for her is her inability to tackle many harder dungeons. While she will always be a crazy farming leader, she has no ult evos and you will find her damage severly lacking later on. Not much going for her as a sub slot either, since so many light subs have better stats and actives.
Kirin (Sakuya)
Relevance: 10
Kirin can hands down run every dungeon under the sun that doesn’t restrict her colors. 25x spike providing one of the strongest bursts in the game, fantastic stats, and a fantastic 15% gravity as active. The reason she isn’t in god tier is because running Kirin casually can be particularly stressful for new players, and can often lead to deaths in dungeons when you can’t match enough orbs.
Umisachi & Yamisachi (UmiYami, U&Y)
Relevance: 10
U&Y is a little inferior to Kirin early game in that his primary attribute is resisted in green dungeons, making those a pain early game. Furthermore, his active is less focused on killing bosses, making it harder for him in later dungeons. However, with two different attributes even when unevo'd, he has some advantages over Kirin in team composition versatility. Just like Kirin, matching the right orbs may be difficult for new players, so if you are new take him with a warning.
Archangel Lucifer (AA Luci, DL Luci)
Relevance: 10
AALuci is one of the most boring leaders in the game. He can also beat 80% of the game without you ever having to think, due to his incredible leader skill providing 4/1/4 boosts (late game 4/1.8/4). What sets him apart from other hard stall setups is his active, dealing 300k dark damage, more than enough to kill early bosses. And with two AALuci leads, that of course becomes 600k damage. Note that he does not scale off late game; there are dungeons that lucifer simply cannot beat, but there are countless impossibly hard dungeons that he can grind through.
Tier 2
Kushinadahime (Kush)
Relevance: 9
Kushinada is the best combo based leader for learning combos since she starts dealing bonus damage starting at 3 combos and never tapers off until 20 combos. How often you survive early game is completely up to your comboing skill, but with the ease of procing you should fly through dungeons very fast. Her active skill, a 75% damage reduction for a turn, makes her a fantastic sub late game.
Red Dragon Caller, Ronia (Ronia)
Relevance: 10
Red Sonia is not only a perfect waifu but a straight up baller when it comes to taking early dungeons. Unconditional attack and rcv boost means she can sweep through waves and stall if you can’t match enough red orbs. What keeps her at tier 2 is the fact that at early-mid game you’ll find its hard to make a good team with her because she and good devil subs cost so much. Furthermore, her damage doesn’t really show until you start getting other REM subs with good row enhances (Belial, FA Luci). However, her high stats and incredible active keeps her relevant as both a leader and a sub even in the late late game.
Haku (Byakko)
Relevance: 9
Haku has a good 12.25x spike that will take you through most of the game. She also has a great active skill (all the Chinese gods do) that makes her a great sub later on. What makes her better than the other 12.25x chinese gods is her typing; Dark is the best offensive type later on due to very balanced hp/rcv along with killer attack subs.
Tier 3
Archangel Metatron (Lmeta)
Relevance: 7
Light Metatron's 12.25x spike that requires no orb matching skills lets you blast through most of the game. She fell off in power over time because of the lack of firepower she provides and the natural squishiness of healer teams. New players who can't consistently sweep floors will be screwed over when they drop below 80% hp and the attack multiplier doesn't apply. However, with the incoming update that greatly boosts the hp of the team, lmeta is once again a reliable leader. She's a very relevant sub on many teams, being unbindable, recovering binds with her active and awakenings, and having the highest rcv in the game.
Bastet
Relevance: 7
While bastet’s initial leader skill only provides for a 6.25x spike, she has one of the easiest ult evos to achieve, letting her quickly become a powerful 16x leader. A little more difficult to use than Kushi, and with a less relevant active, but you will find most of the time Bastet will have a more powerful spike than Kushi. She tapers off late game because although she has decent hp and attack for a healer, her active is only useful very conditionally. With the newest update and a second ult, Bastet's relevance goes up since she can now achieve a powerful 20.25x spike. A new devil sub typing opens up some more sub options.
Isis
Relevance: 2
Isis is another leader that has fallen out of favor. Her 9x spike is simply much too weak to make her a relevant leader later on. She is still a great card with uvos that make her an ok farming tool and a decent sub, but a trashy active and horrible spike for descends makes her very unrelevant later on.
Karin, Genbu, Leilan (Seiryuu, Meimei, Suzaku)
Relevance: 7
The other 3 chinese gods are all great for their 12.25x spike and crazy actives. Because their ults give them good stats and bonus typings, they will translate into beautiful subs late game (any of their evos are beautiful, mind you).
LuBu
Relevance: 6
LuBu has a decently powerful spike, an hp boost, and a great boss killing active. Don’t underestimate the hp his leader skill provides; with two Lu Bu’s the 1.35x becomes roughly 1.8x, which is almost a 100% increase. Late game most 9x spike teams become less relevant, but Lu Bu is very powerful when paired up with a Ronia lead, in addition to being a good King Baddie replacement because of his active.
Cao Cao
Relevance: 2
CaoCao, the red brother of Lu Bu is just as good early game because of his leader skill. His active is a delay that is not quite as good as additional spike power, but in some cases can save your life. However, late game Cao Cao is outshone by numerous cards--Echidna with a higher delay on a lower cooldown, Dark Metatron with a much higher 16x spike, and other red subs with higher stats.
Shiva
Relevance: 10
While Shiva’s leader skill is a bit outdated in terms of effectiveness, his active armor reduction skill is amazing for beginners to sweep the daily dungeons. What separates Shiva from the rest of the 1.5/1.5/1.5, 1/2/2, or 2/2/1 gods is that not only is he a fire attribute and has a 1/3/1 spike uvo, late game his F/D attribute, awakenings, stats, and active make him one of the best fire subs and Ronia subs. There are constantly more dungeons that are easy with a 0 armor active, and since nobody wants to use Droiddragon, Shiva is all the more valuable.
Tier 4
Amateratsu (ama)
Relevance: 4
Amateratsu used to be famous for her synergy with Green Odin, in that Godin would have 80% damage reduction at full hp and Ama would have auto healing that brings you back to full hp every turn. While this strategy can beat most dungeons, even able to tackle Starlight Sanctuary, it is incredibly slow, is shut down without Godin friends, and unlike Lucifer 4/1/4 teams is instantly shut down by any boss that hits multiple times. Lately with the prevalence of farmable subs with similar leader skills, Amateratsu has fallen out of favor. Despite high rcv she isn’t a fantastic sub because she really doesn’t do much besides heal you.
Odin (Godin)
Relevance: 8
See above for the Amateratsu/Godin combo. Once ulted he gains 2000 auto heal per turn, which lets you dispose of the Amateratsu friend for a more offensive lead.While Godin has a higher team cost than Ama, late game he transitions into a fantastic sub because of his stats and awakenings.
Ame no Uzume (Ame)
Relevance: 6
Ame has a very powerful 12.25x spike similar to Lmeta. Her biggest downfall is that most red teams have dismal rcv, meaning that once your hp falls below the threshold you will be hard pressed to get it back up. Late game other red subs have higher stats and better actives, so she never becomes that relevant; however, she provides the highest mono-red spike besides the red twin dragon.
Okuninushi (Oku)
Relevance: 3
Okuninushi is outshone early game by all the other combo spike leads because he doesn’t spike until 6 combo, then hits hard with a 4x (16x if dual leads). This is pretty invonvenient for newer players who can’t 6 combo reliably. While he has the rare delay skill, without a reliable skillup he is outshone by many other dark or physical cards for subs. His 16x spike is always relevant, but when it comes to either him or Bastet, it's mostly based on stats and the particular dungeon, and Bastet usually wins that because of her stats and dual attributes.
All other 1.5/1.5/1.5, 1/2/2, 2/2/1 and 2/1/2 leads:
Ares
Hermes
Artemis
Apollo
Persephone
Freyr
I&I
Freyja
Loki
Thor
Lakshmi
Parvati
Gabriel
Michael
Rafael
Uriel
Like every other card listed in tier 4, these are decent rolls that will get you through early game smoothly, possibly even smoother if you aren’t good with matching orbs for spike leads. You should have a variety of friends for different situations, although the most popular lead combo is 2/4/2. All of these gods are decently relevant throughout the game because with their ults they gain very decent stats, another attribute, and another type. Especially the Greek gods with dual stance (Weak color+Hearts->Primary color) make fantastic subs for mono spike teams.
Rejects
You may be surprised or disappointed to find that a card you really love or rolled is not on the tier list. Below you’ll find explanations for why many common pulls are not good first rolls. You may find that with a good second roll, it will be perfectly reasonable to keep your first!
The Extinct
Valkyrie (Valk)
Relevance: 7
She used to be the perfect card, with a 5 turn heartbreak, well balanced stats, and good leader skills. She used to be the first +297 for every player because she was on every single team. She used to be the most common leader because she could run every dungeon under the sun. While her active still makes her a great sub, she can no longer lead effectively because of most healer’s abysmal hp and not enough firepower in her 9x spike. In addition, unless you roll her final evo, Valkyrie takes roughly 3 times as much exp (as opposed to the exp to evo a normal roll) before her spike goes from 2.5x to 3x. I would definitely reroll this girl; she’s not even REM only so it’s a pretty big sacrifice to keep her as your first.
Tier 0
Anubis
Relevance: 9
With uvos Anubis becomes the biggest powerhouse and can literally tackle any dungeon in the game. However, before that happens he can only deal 10x spike with 10 combos, making it very unrealistic to use Anubis as a farming lead of any sort, and even less so for a new account.
Ra
Relevance: 9
Almost as powerful as Anubis is Ra, who has a slightly easier time procing his leader skill. Although arguably more luck based, Ra can run any descend that does not restrict attributes, and to top it off has a decent active that is relevant in certain dungeons. However, just like Anubis, trying to use Ra as a lead in earlier dungeons is not very viable.
Special Gods
Bodin, Rodin, Bonia, Gonia, Dmeta, RGuanyu, GGuanyu, GZhugeliang, LZhugeliang, etc.
The Godfest only special gods all have fantastic stats, skills, and awakenings. However, none of them (excluding Ronia, Godin, and Lmeta) are good starting cards because they have huge team cost, require lots of investment in both them and proper subs, and sometimes need a lot of skill to play. All of them are incredibly relevant, with Dmeta, Bonia, and Zhugeliangs being some of the best leads in the game and the rest all being fantastic subs. You may want to keep whatever one you rolled and hope you can roll a decent early game leader in the next couple rolls since these special gods are so rare.
The Bottom Bitches
Susano, Orochi
Relevance: 10
Both these cards have game changing actives, but will never receive the glory leading a team (Orochi actually could, but only super situationally). They will be at the bottom of your team, supporting you with great stats and saving your ass with their actives, but your friends will never see them and only you will truly know how much they mean. Just like the Special Gods, you may want to save them but you’d best be rolling more for something more relevant early game.
Everything Else
There are many many more things you can get from the REM. Some of them are great later on from uvos and actives etc. Don’t use them because they simply are not good enough early game, and you need something to take you to a point where you can have more than one god on your team and actually make use of these other REM only cards. Good luck!
How to decide what cards are worth keeping depends on several factors.
Leader skill: Since this card will be your leader for at least your early game, its leader skill is obviously very important. You are looking for leader skills that will help you be able to tackle hard dungeons even when the rest of your team is complete shit; this is accomplished through spiking for ridiculous damage or finding some exploit you help you survive hard bosses.
Active Skill: This isn’t as important as leader skill, since most actives will only be used once or twice tops per dungeon. However, some cards have game changing actives (AALuci) that really boost their viability.
Team Cost: While end game players have no worries about team cost, early on this is a severe limiting factor to your gameplay. You don’t want a rem roll that has a massive leader cost or has a leader skill that encourages subs will high cost, since they won’t be nearly as effective.
Relevance: Perhaps the most important factor if you plan on still playing months from now. Some leaders are incredible early on but will start looking useless within weeks. While relevance shouldn’t decide whether you keep a card, it should decide whether you will spend time to level and pour your + eggs into it. Save your + eggs if your first card has low relevance.
Color: Although the game is pretty balanced between colors, several colors have a distinct advantage, even in early game. Most obvious are the Light and Dark attributes because they will never hit for 50% less damage the way the RGBs do. Out of Red/Green/Blue, red leaders are most preferred early game because they tend to have higher attack stats, making the shitty subs you pick up early on a little more effective.
God Tier
Horus
Relevance: 10
Horus is the dream pull of every beginner. With an easy to activate leader skill that provides a 16x spike, you can cover 80% of the game with just this leader. He is incredibly relevant later on in the games both as a farming and descend leader; his ult evo allow him to attain a 25x spike later on. For a red card he has amazing RCV and is a great sub for several other teams.
Tier 1
Da Qiao & Xiao Qiao (DQXQ)
Relevance: 5
These babies are currently incredibly controversial, loved by her users and scoffed at more “skilled” players. DQXQ is a great leader, even easier to proc than Horus with the same 16x. She even comes with a subtype to output more damage. Her active skill is an orb changing skill, which is generally better than Horus’s active. However, what DQXQ does not have going for her is her inability to tackle many harder dungeons. While she will always be a crazy farming leader, she has no ult evos and you will find her damage severly lacking later on. Not much going for her as a sub slot either, since so many light subs have better stats and actives.
Kirin (Sakuya)
Relevance: 10
Kirin can hands down run every dungeon under the sun that doesn’t restrict her colors. 25x spike providing one of the strongest bursts in the game, fantastic stats, and a fantastic 15% gravity as active. The reason she isn’t in god tier is because running Kirin casually can be particularly stressful for new players, and can often lead to deaths in dungeons when you can’t match enough orbs.
Umisachi & Yamisachi (UmiYami, U&Y)
Relevance: 10
U&Y is a little inferior to Kirin early game in that his primary attribute is resisted in green dungeons, making those a pain early game. Furthermore, his active is less focused on killing bosses, making it harder for him in later dungeons. However, with two different attributes even when unevo'd, he has some advantages over Kirin in team composition versatility. Just like Kirin, matching the right orbs may be difficult for new players, so if you are new take him with a warning.
Archangel Lucifer (AA Luci, DL Luci)
Relevance: 10
AALuci is one of the most boring leaders in the game. He can also beat 80% of the game without you ever having to think, due to his incredible leader skill providing 4/1/4 boosts (late game 4/1.8/4). What sets him apart from other hard stall setups is his active, dealing 300k dark damage, more than enough to kill early bosses. And with two AALuci leads, that of course becomes 600k damage. Note that he does not scale off late game; there are dungeons that lucifer simply cannot beat, but there are countless impossibly hard dungeons that he can grind through.
Tier 2
Kushinadahime (Kush)
Relevance: 9
Kushinada is the best combo based leader for learning combos since she starts dealing bonus damage starting at 3 combos and never tapers off until 20 combos. How often you survive early game is completely up to your comboing skill, but with the ease of procing you should fly through dungeons very fast. Her active skill, a 75% damage reduction for a turn, makes her a fantastic sub late game.
Red Dragon Caller, Ronia (Ronia)
Relevance: 10
Red Sonia is not only a perfect waifu but a straight up baller when it comes to taking early dungeons. Unconditional attack and rcv boost means she can sweep through waves and stall if you can’t match enough red orbs. What keeps her at tier 2 is the fact that at early-mid game you’ll find its hard to make a good team with her because she and good devil subs cost so much. Furthermore, her damage doesn’t really show until you start getting other REM subs with good row enhances (Belial, FA Luci). However, her high stats and incredible active keeps her relevant as both a leader and a sub even in the late late game.
Haku (Byakko)
Relevance: 9
Haku has a good 12.25x spike that will take you through most of the game. She also has a great active skill (all the Chinese gods do) that makes her a great sub later on. What makes her better than the other 12.25x chinese gods is her typing; Dark is the best offensive type later on due to very balanced hp/rcv along with killer attack subs.
Tier 3
Archangel Metatron (Lmeta)
Relevance: 7
Light Metatron's 12.25x spike that requires no orb matching skills lets you blast through most of the game. She fell off in power over time because of the lack of firepower she provides and the natural squishiness of healer teams. New players who can't consistently sweep floors will be screwed over when they drop below 80% hp and the attack multiplier doesn't apply. However, with the incoming update that greatly boosts the hp of the team, lmeta is once again a reliable leader. She's a very relevant sub on many teams, being unbindable, recovering binds with her active and awakenings, and having the highest rcv in the game.
Bastet
Relevance: 7
While bastet’s initial leader skill only provides for a 6.25x spike, she has one of the easiest ult evos to achieve, letting her quickly become a powerful 16x leader. A little more difficult to use than Kushi, and with a less relevant active, but you will find most of the time Bastet will have a more powerful spike than Kushi. She tapers off late game because although she has decent hp and attack for a healer, her active is only useful very conditionally. With the newest update and a second ult, Bastet's relevance goes up since she can now achieve a powerful 20.25x spike. A new devil sub typing opens up some more sub options.
Isis
Relevance: 2
Isis is another leader that has fallen out of favor. Her 9x spike is simply much too weak to make her a relevant leader later on. She is still a great card with uvos that make her an ok farming tool and a decent sub, but a trashy active and horrible spike for descends makes her very unrelevant later on.
Karin, Genbu, Leilan (Seiryuu, Meimei, Suzaku)
Relevance: 7
The other 3 chinese gods are all great for their 12.25x spike and crazy actives. Because their ults give them good stats and bonus typings, they will translate into beautiful subs late game (any of their evos are beautiful, mind you).
LuBu
Relevance: 6
LuBu has a decently powerful spike, an hp boost, and a great boss killing active. Don’t underestimate the hp his leader skill provides; with two Lu Bu’s the 1.35x becomes roughly 1.8x, which is almost a 100% increase. Late game most 9x spike teams become less relevant, but Lu Bu is very powerful when paired up with a Ronia lead, in addition to being a good King Baddie replacement because of his active.
Cao Cao
Relevance: 2
CaoCao, the red brother of Lu Bu is just as good early game because of his leader skill. His active is a delay that is not quite as good as additional spike power, but in some cases can save your life. However, late game Cao Cao is outshone by numerous cards--Echidna with a higher delay on a lower cooldown, Dark Metatron with a much higher 16x spike, and other red subs with higher stats.
Shiva
Relevance: 10
While Shiva’s leader skill is a bit outdated in terms of effectiveness, his active armor reduction skill is amazing for beginners to sweep the daily dungeons. What separates Shiva from the rest of the 1.5/1.5/1.5, 1/2/2, or 2/2/1 gods is that not only is he a fire attribute and has a 1/3/1 spike uvo, late game his F/D attribute, awakenings, stats, and active make him one of the best fire subs and Ronia subs. There are constantly more dungeons that are easy with a 0 armor active, and since nobody wants to use Droiddragon, Shiva is all the more valuable.
Tier 4
Amateratsu (ama)
Relevance: 4
Amateratsu used to be famous for her synergy with Green Odin, in that Godin would have 80% damage reduction at full hp and Ama would have auto healing that brings you back to full hp every turn. While this strategy can beat most dungeons, even able to tackle Starlight Sanctuary, it is incredibly slow, is shut down without Godin friends, and unlike Lucifer 4/1/4 teams is instantly shut down by any boss that hits multiple times. Lately with the prevalence of farmable subs with similar leader skills, Amateratsu has fallen out of favor. Despite high rcv she isn’t a fantastic sub because she really doesn’t do much besides heal you.
Odin (Godin)
Relevance: 8
See above for the Amateratsu/Godin combo. Once ulted he gains 2000 auto heal per turn, which lets you dispose of the Amateratsu friend for a more offensive lead.While Godin has a higher team cost than Ama, late game he transitions into a fantastic sub because of his stats and awakenings.
Ame no Uzume (Ame)
Relevance: 6
Ame has a very powerful 12.25x spike similar to Lmeta. Her biggest downfall is that most red teams have dismal rcv, meaning that once your hp falls below the threshold you will be hard pressed to get it back up. Late game other red subs have higher stats and better actives, so she never becomes that relevant; however, she provides the highest mono-red spike besides the red twin dragon.
Okuninushi (Oku)
Relevance: 3
Okuninushi is outshone early game by all the other combo spike leads because he doesn’t spike until 6 combo, then hits hard with a 4x (16x if dual leads). This is pretty invonvenient for newer players who can’t 6 combo reliably. While he has the rare delay skill, without a reliable skillup he is outshone by many other dark or physical cards for subs. His 16x spike is always relevant, but when it comes to either him or Bastet, it's mostly based on stats and the particular dungeon, and Bastet usually wins that because of her stats and dual attributes.
All other 1.5/1.5/1.5, 1/2/2, 2/2/1 and 2/1/2 leads:
Ares
Hermes
Artemis
Apollo
Persephone
Freyr
I&I
Freyja
Loki
Thor
Lakshmi
Parvati
Gabriel
Michael
Rafael
Uriel
Like every other card listed in tier 4, these are decent rolls that will get you through early game smoothly, possibly even smoother if you aren’t good with matching orbs for spike leads. You should have a variety of friends for different situations, although the most popular lead combo is 2/4/2. All of these gods are decently relevant throughout the game because with their ults they gain very decent stats, another attribute, and another type. Especially the Greek gods with dual stance (Weak color+Hearts->Primary color) make fantastic subs for mono spike teams.
Rejects
You may be surprised or disappointed to find that a card you really love or rolled is not on the tier list. Below you’ll find explanations for why many common pulls are not good first rolls. You may find that with a good second roll, it will be perfectly reasonable to keep your first!
The Extinct
Valkyrie (Valk)
Relevance: 7
She used to be the perfect card, with a 5 turn heartbreak, well balanced stats, and good leader skills. She used to be the first +297 for every player because she was on every single team. She used to be the most common leader because she could run every dungeon under the sun. While her active still makes her a great sub, she can no longer lead effectively because of most healer’s abysmal hp and not enough firepower in her 9x spike. In addition, unless you roll her final evo, Valkyrie takes roughly 3 times as much exp (as opposed to the exp to evo a normal roll) before her spike goes from 2.5x to 3x. I would definitely reroll this girl; she’s not even REM only so it’s a pretty big sacrifice to keep her as your first.
Tier 0
Anubis
Relevance: 9
With uvos Anubis becomes the biggest powerhouse and can literally tackle any dungeon in the game. However, before that happens he can only deal 10x spike with 10 combos, making it very unrealistic to use Anubis as a farming lead of any sort, and even less so for a new account.
Ra
Relevance: 9
Almost as powerful as Anubis is Ra, who has a slightly easier time procing his leader skill. Although arguably more luck based, Ra can run any descend that does not restrict attributes, and to top it off has a decent active that is relevant in certain dungeons. However, just like Anubis, trying to use Ra as a lead in earlier dungeons is not very viable.
Special Gods
Bodin, Rodin, Bonia, Gonia, Dmeta, RGuanyu, GGuanyu, GZhugeliang, LZhugeliang, etc.
The Godfest only special gods all have fantastic stats, skills, and awakenings. However, none of them (excluding Ronia, Godin, and Lmeta) are good starting cards because they have huge team cost, require lots of investment in both them and proper subs, and sometimes need a lot of skill to play. All of them are incredibly relevant, with Dmeta, Bonia, and Zhugeliangs being some of the best leads in the game and the rest all being fantastic subs. You may want to keep whatever one you rolled and hope you can roll a decent early game leader in the next couple rolls since these special gods are so rare.
The Bottom Bitches
Susano, Orochi
Relevance: 10
Both these cards have game changing actives, but will never receive the glory leading a team (Orochi actually could, but only super situationally). They will be at the bottom of your team, supporting you with great stats and saving your ass with their actives, but your friends will never see them and only you will truly know how much they mean. Just like the Special Gods, you may want to save them but you’d best be rolling more for something more relevant early game.
Everything Else
There are many many more things you can get from the REM. Some of them are great later on from uvos and actives etc. Don’t use them because they simply are not good enough early game, and you need something to take you to a point where you can have more than one god on your team and actually make use of these other REM only cards. Good luck!